Cymena of Rorschach

As an example, lets recreate an ArM5 version of Cymena, the experienced Alpine Redcap from ArM4 Sanctuary of Ice, pages 76-77. As an native Alpine lass who grew up at Basel, she had an Athletic Childhood before commencing her Redcap Grounding with her great uncle, a retired Redcap living at the local Copper Rooster Inn. He also entertained her greatly with his tall-tales of his adventures, some of which has rubbed off on her, resulting in the benefits of a three year Storytelling package. At the age of 11 she began formal training with her mother and the other Redcaps of the Mercer House in Rorschach, starting with the Redcap Major Status Virtue and the benefits of the Well-Traveled Virtue as usual. Cymena has always had a knack for avoiding danger even as a child and begins with the Premonitions Minor Supernatural Virtue.

Her Redcap apprenticeship follows the usual course. Let’s apply the Alpine template detailed above, choosing Archer instead of Scout. Thus at the age of 26, she has the following experience point allocation: +15 Animal Handling, +50 (Area) Lore: Tribunal, +5 Artes Liberales, +45 Athletics, +15 Awareness, +20 Brawl, +30 Bows, +10 Code of Hermes, +15 Folk Ken, +15 Guile, +15 Hunt, +45 Latin, +45 (Living) Language A, +30 (Living) Language B, +15 (Living) Language C, +30 Profession: Storyteller, +15 Survival, +75 Native Language, +10 Organization Lore: Order of Hermes, +5 Premonitions, +30 Profession: Storyteller, +35 Ride, +20 Swim. Choosing High German as her native language and picking Italian, Occitan and Romand as her other languages this results in the following Abilities at the end of her apprenticeship: Animal Handling 2, Artes Liberales 1, Athletics 3 (15), Awareness 2, Brawl 2 (5), Bows 3, Code of Hermes 1 (5), Folk Ken 2, Greater Alps Tribunal Lore 4, Guile 2, High German 5, Hunt 2, Italian 3 (15), Latin 3 (15), Occitan 3, Profession: Storyteller 3, Romand 2, Survival 2, Order of Hermes Lore 1, Premonitions 1, Profession: Storyteller 3, Ride 3 (5), Swim 2 (5). Adjusting some of the leftover XP around and spreading them across various Abilities expected of Alpine Redcaps provides the example statistics for Cymena at the time of her Gauntlet. Although not particularly experienced, this starting version of Cymena can defend herself, survive in the Alpine wilderness and carry out her messenger duties across the scattered communities of the region.

Cymena has 22 years of experience remaining however, equivalent to 7 three-year packages and 15 XP or 4 five-year packages and 30 discretionary XP. Choosing the first option using three year packages, we may pick the new packages Hedge Wizard and Loremaster, then add Cutter, Pikeman, Tinker and Woodsman. This results in the following additional XP: +10 Athletics, +5 Awareness, +30 Area Lore, +15 Concentration or Penetration, +40 Chirurgery, +15 Craft, +5 Folk Ken, +30 Great Weapon, +30 Hunt, +30 Hedge Ability, +15 (Realm) Lore A, +15 (Realm) Lore B, +15 (Realm) Lore C, +15 Stealth, +30 Survival. Cymena’s Hedge Ability is Premonitions and as she does not require Penetration for this Ability, the extra 15 XP can be reassigned to boost her Premonitions total. We will choose Faerie, Magic and Infernal for her (Realm) Lores to reflect her knowledge of local Alpine folklore regarding the supernatural. This leaves 15 XP unassigned for the most recent year and she now has the following Abilities: Animal Handling 2, Artes Liberales 1, Athletics 4 (5), Awareness 2 (5), Brawl 2 (5), Bows 3, Chirurgery 4, Code of Hermes 1 (5), Craft 2, Greater Alps Tribunal Lore 5 (5), Folk Ken 2 (5), Great Weapon 3, Guile 2, High German 5 (Swiss), Faerie Lore 2, Hunt 3 (15), Infernal Lore 2, Italian 3 (15), Latin 3 (15), Magic Lore 2, Occitan 3, Order of Hermes Lore 1, Premonitions 4, Profession: Storyteller 3, Ride 3 (5), Romand 2, Stealth 2, Survival 3 (15), Swim 2 (5). To further build on the Alpine theme, lets pick the alpenstock (quarterstaff) as her Great Weapon specialty, Swiss as her native dialect and build her focus on interacting with the peasantry through appropriate specialty choices. Reassigning some of the leftover experience points to increase Latin and Survival to 4 leaves 75 XP which can be used to increase her cores in Bargain, Carouse, and Charm. By adjusting some of the other Abilities downwards and assigning the remaining specialties, we come to the final version presented at the end of this article!

The later version of Cymena around the time of her retirement has been created by using the Midwife template (the Apothecary, Cutter and Herbwife 3-year packages) together with the Hedge Wizard, Initiate and Trainer (x2) 3-year packages. This results in the following additional XP: +15 (Area) Lore, +80 Chirurgery, +15 Concentration or Penetration, +20 Cultic Ability, +15 Folk Ken, +10, +30 Hedge Ability, Leadership, +10 (Living) Language, +40 Profession: Apothecary, +60 Teaching, +15 Organization Lore: Folk Witches. Two seasons have been lost initiating the Folk Witch Major Virtue Healing and the Herbalism Minor Virtue (equivalent to 10 XP each) as she assumes settles into her role as a healer and midwife. This allows her to increase her Chirurgery to 6, Folk Ken to 3, and her score in Romand to 3. She also learns Folk Witch Magic Theory 2, Healing 3, Herbalism 3, Leadership 2 and Teaching 4. The bonus XP in Concentration or Penetration is moved to Magic Lore, increasing it to a score of 3 an making it easier for her to enrich Items of Virtue.

Cymena the Redcap, at the time of her Gauntlet

This younger version of Cymena is much less experienced that the next version, although suitable as a starting character. She has been cursed with infertility, a condition that allows her to carouse without fear of becoming pregnant but at the same time marks her as less worthy in the eyes of her progeny-valuing peers as she ages. She still has 6 points of Virtues and Flaws that can be further customized. As a starting Redcap just out of their Gauntlet, she has only the standard 50 levels of magic items to choose from at this stage – her Redcap Pin and the golden lickstone and has yet to slay the dragonette that later forms the hide for her walking boots.

By renaming this template and making some minor modifications of her Virtues and Flaws, this character could also represent any beginning Alpine Redcap, perhaps even an older version of Cymena’s apprentice.

Characteristics: Int +1, Per +2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik 0
Size: -1
Age: 26 (26)
Decrepitude: 0 (0)
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: Redcap; Premonitions; Craving for Travel*, Humble, Lesser Malediction (Infertile), Small Frame. * detailed in Grogs, page 78.
Personality Traits: Brave +3, Cautious +3
Combat:
Dodge: Init +0, Attack n/a, Defense +2, Damage n/a
Fist:Init +0, Attack +3, Defense +3, Damage +0
Alpenstock: Init +2, Attack +6, Defense +6, Damage n+2
Soak: +1
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Abilities: Animal Handling 2 (equines), Artes Liberales 1 (messages), Athletics 3 (hiking), Awareness 2 (dangers of the road), Brawl 2 (fists), Bows 3 (hunting), Carouse 1 (avoiding intoxication), Charm 1 (covenfolk), Chirurgery 1 (midwifery), Code of Hermes 1 (Redcaps), Faerie Lore 1 (avoidance), Folk Ken 2 (peasants), Greater Alps Tribunal Lore 4 (trails), Great Weapon 2 (alpenstock), Guile 2 (disguise), High German 5 (Swiss), Hunt 2 (cattle stealing), Infernal Lore 1 (wards against demons), Italian 3 (peasants), Latin 3 (Hermetic Usage), Magic Lore 1 (dangerous locations), Occitan 3 (peasants), Order of Hermes Lore 1 (personalities), Premonitions 2 (natural hazards), Profession: Boatman 2 (rough rivers), Profession: Storyteller 2 (anecdotes), Ride 3 (mules), Romand 2 (peasants), Survival 2 (alpine environment), Swim 2 (cold water).
Equipment: alpenstock (quarterstaff), enchanted Redcap pin
Encumbrance: 0 (0)
Appearance: a small woman wrapped in furs and carrying a large iron shod staff with an end-spike. She proudly wears a traditional Redcap pellus of faded red wool surmounted by a copper triangle pin.

Cymena of Rorschach, an experienced Alpine Redcap

Unless otherwise noted below, this 1220 version has the same statistics as the first version presented above. This more mature version of Cymena is balanced for use as a starting character, albeit a very experienced one and still has 6 points of Virtues and Flaws that can be further customized. She is an example of an experienced Alpine Redcap, able to survive the snows of the mountains through her wits and physical skills even without the help of the few magic items she has been entrusted with.

As this version of Cymena is 22 years post the end of her apprenticeship she has up to 74 levels of Magic Items available, chosen preferentially from the items listed below.

Age: 48 (41)
Decrepitude: 1 (1)
Warping Score: 2 (7)
Virtues and Flaws: Redcap; Premonitions; Craving for Travel*, Humble, Lesser Malediction (Infertile), Small Frame. * detailed in Grogs, page 78.
Flaws gained from Warping: Visions
Personality Traits: Brave +3, Cautious +3
Combat:
Dodge: Init +0, Attack n/a, Defense +2, Damage n/a
Fist:Init +0, Attack +3, Defense +3, Damage +0
Alpenstock: Init +2, Attack +7, Defense +7, Damage n+2
Short Bow: Init -1, Attack +7, Defense +4, Damage +6
Abilities: Animal Handling 2 (equines), Artes Liberales 1 (messages), Athletics 4 (hiking), Awareness 2 (dangers of the road), Bargain 3 (supplies), Brawl 2 (fists), Bows 3 (hunting), Carouse 2 (avoiding intoxication), Charm 2 (covenfolk), Chirurgery 3 (midwifery), Code of Hermes 1 (Redcaps), Craft: Leather-working 2 (repairs), Folk Ken 2 (peasants), Greater Alps Tribunal Lore 5 (trails), Great Weapon 3 (alpenstock), Guile 2 (disguise), High German 5 (Swiss), Faerie Lore 2 (avoidance), Hunt 3 (cattle stealing), Infernal Lore 2 (wards against demons), Italian 3 (peasants), Latin 4 (Hermetic usage), Magic Lore 2 (dangerous locations), Occitan 3 (peasants), Order of Hermes Lore 2 (personalities), Premonitions 5 (natural hazards), Profession: Boatman 2 (rough rivers), Profession: Storyteller 3 (anecdotes), Ride 3 (mule), Romand 2 (peasants), Stealth 2 (alpine wilderness), Survival 4 (alpine environment), Swim 2 (cold water).
Equipment: alpenstock, short bow, gold lickstone, enchanted Redcap pin, boots of dragonette hide
Encumbrance: 0 (1)
Appearance: a small woman wrapped in furs and carrying a large iron shod staff with an end-spike. She proudly wears a traditional Redcap pellus of faded red wool surmounted by a copper triangle pin.

Cymena the Elder, around the time of her Retirement

Unless otherwise noted below, this version has the same statistics as the version presented above but there have been significant changes to account for the failure of her Longevity Ritual and the effects of Aging. Following an accident while teaching her second apprentice the skills of hunting, Cymena became greatly weakened by a night spent buried under an avalanche. She suffered a major Aging Crisis in the process and thereby ruined her Longevity Ritual. Due to her ordeal under the snow she now suffers from the Enfeebled Major Flaw, but the confidence gained by surviving has allowed her to lose the Humble Flaw.

As she was no capable of active service following her accident, Cymena swore to never hunt or harm another again (Noncombatant Flaw). She has by now accumulated 3 Aging points in both Stamina and Quickness, making her much frailer and slower than in her prime. To remain useful to her House and her fellow Redcaps, she chose to be initiated into the remnants of a rarefied Folk Witch tradition found within the ranks of Alpine Redcaps. She has thereby learnt both the Healing and Herbalism as Mystery Virtues. Although she can only brew potions (reflected by the Rarefied Tradition Flaw) when supplied with sufficient amounts of vis, she complements her minor hedge wizardry skills with a proficiency with herbs and traditional lore granted by her Herbalism Ability.

Cymena no longer travels beyond Rorschach, so she has handed back her staff and Redcap pin in return for enchantments that allow her to move her crippled body around more easily. These help her in her new roles as both midwife and teacher to the next generation. As her Lesser Malediction is now irrelevant, this has been removed – she has managed to work hard as midwife assisting the births of other Redcaps and their wives, which acts as an in-game explanation why she has not developed a negative reputation due to her lack of offspring.

Characteristics: Int +1, Per +2, Pre 0, Com 0, Str 0, Sta +1, Dex 0, Qik -1
Age: 69 (53)
Decrepitude: 2 (3)
Warping Score: 3 (12)
Virtues and Flaws: Retired Redcap; Healing*; Premonitions, Reserves of Strength, Herbalism**; Enfeebled, Rarefied Tradition*; Small Frame. This older version of Cymena has only a further 3 Virtue and Flaw points available to be assigned but has accumulated several additional Flaws.
Flaws Gained from Warping: Susceptible to the Divine, Visions.
Flaw Gained on Retirement: Noncombatant (see above)
* as the Folk Witch Virtue or Flaw, see Hedge Magic: Revised Edition, pages 36-43.
** substitutes for Medicine, see Art & Academe page 55 for further details.
Combat:
Dodge: Init +0, Attack n/a, Defense +2, Damage n/a
Abilities: Animal Handling 2 (equines), Artes Liberales 1 (messages), Athletics 4 (hiking), Awareness 2 (dangers of the road), Bargain 3 (supplies), Brawl 2 (fists), Bows 3 (hunting), Carouse 2 (avoiding intoxication), Charm 2 (covenfolk), Chirurgery 6 (midwifery), Code of Hermes 1 (Redcaps), Craft: Leather-working 2 (repairs), Folk Ken 3 (peasants), Folk Witch Magic Theory 2 (potions), Greater Alps Tribunal Lore 5 (trails), Great Weapon 3 (alpenstock), Guile 2 (disguise), Healing 3 (midwifery), Herbalism 3 (diagnosis), High German 5 (Swiss), Faerie Lore 2 (avoidance), Hunt 3 (cattle stealing), Infernal Lore 2 (wards against demons), Italian 3 (peasants), Latin 4 (Hermetic usage), Leadership 2 (inspiration), Magic Lore 3 (dangerous locations), Occitan 3 (peasants), Order of Hermes Lore 2 (personalities), Premonitions 5 (natural hazards), Profession: Apothecary 4 (gathering herbs), Profession: Boatman 2 (rough rivers), Profession: Storyteller 3 (anecdotes), Ride 3 (mule), Romand 3 (peasants), Stealth 2 (alpine wilderness), Survival 4 (alpine environment), Swim 2 (cold water), Teaching 4 (Redcaps)
Equipment: non-magical Redcap pin, enchanted boots of dragonette hide, midwifery equipment
Appearance: a small woman of bent frame who breathes with difficulty and moves unassisted with notable pain. She wears a heavily creased apron of a midwife or village matron. ­

Cymena’s Equipment

Cymena’s equipment is typical of an Alpine Redcap, although she does not have access to all these items until later in her career. Her lickstone is unusual in that it has been enchanted with a variant power (see below).

Redcap Pin

This invested copper item has two instilled effects, the first mimics Eyes of the Cat (ArM5 page 131, MuCo(An) 5, Base 5, 1/day) when the pin is tapped with two fingers, the second power keeps the wearer comfortably warm despite the prevailing weather when the pin is rubbed in a circular motion.

Warm These Cold Bones
CrIg 5, R: Touch, D: Sun, T: Ind Pen 0, 2/day
This effect warms the wearer to a comfortable temperature.
(Base 2, +1 Touch, +2 Sun, +1 2/day)

Golden Lickstone

Most common amongst Redcaps of the Greater Alps, this small flat piece of curved metal has been made to magically and invisibly adhere to the wearer’s palate using minor Mutantum magic (combined effects equivalent to 15 spell levels). Similar lickstones, due to their property of being readily concealed from casual view, are favored by Redcaps who require a spell to ensure an emergency escape. Since taking up residence at the site of the abandoned Alpine covenant of Tarragon vale, her lickstone has been re-enchanted with Seven League Stride (see ArM5, page 135) rather than the usual Leap of Homecoming spell favored by most Redcaps. The item’s escape power is activated by curling her tongue to touch her palate while making a forceful clicking noise through her teeth.
(ReCo 40, Base 30, +1 Touch, +5 24/day)

Cymena’s Alpenstock

Originally non-magical, this oak walking stick over 6 feet tall is an invaluable aid to Cymena in her Alpine travels. Shod with a blunt iron spike or ferrule to improve grip it can be used as a quarterstaff to ward of wolves, bandits or other mountain hazards. The leather lanyard helps her retain the staff if she is caught in an avalanche or knocked off balance. Over time, Cymena has her staff opened as a invested item by the artificers of House Mercere and sequentially enchanted with the following effects:

From Hiking to Hunting
MuHe(An) 10, R: Per, D: Conc, T: Ind; Pen 0, 2/day
This effect transforms Cymena’s alpenstock into a serviceable short bow. Reshaping the staff successfully into a a bow with magic requires an Intelligence + Finesse roll, as noted on page 77 of ArM5. An Ease Factor of 6 is sufficient to make a staff of mediocre, but serviceable, workmanship. The staff maintains Concentration, allowing Cymena to use it to hunt for long periods up to twice a day, leaving one use for unexpected combat if needed. The effect is triggered silently by standing with feet apart holding the staff as if it were a bow with the left hand in the middle of the shaft and then moving the right hand as if drawing back an imaginary bowstring.
(Base 3, +1 Conc, +2 3/day, +5 item maintains concentration)

A Shelter for the Night
MuAn 15, R: Per, D: Sun, T: Ind Pen +0, 1/day
By planting her staff firmly in the ground or snow and muttering a phrase in Romansch, Cymena can cause the leather lanyard of her staff to expand into a small leather tent of conical shape, capable of protecting herself and one companion from the elements. The alpenstock becomes the central pole of the shelter.
(Base 5, +2 Sun, +0 1/day)

Boots of Dragonette Hide

Crafted from a the skin of a lesser Alpine drake she defeated in her youth, Cymena’s dragonette hide boots are initially non-magical but of Superior quality, granting a +2 to all rolls involving hiking.

Later in her career, after her accident with the avalanche, she has them enchanted to help her levitate about. This prevents her exhausting herself during teaching but is insufficient for delivering messages.

Ease My Old Bones From Here to There
ReCo 20 R: Touch, D: Conc, T: Ind; Pen 0, 24/day
Lifts the wearer if a person of Size +1 or less through the air slowly. Cymena uses this item to move up or down as fast as smoke rises or horizontally as fast as a slow walk, but a heavier person would move more slowly and fall more quickly.
(Base 5, +1 Voice, +1 Conc, +5 24/day)

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: