Ass (Donkey)

Characteristics: Cun -3, Per 0, Pre -4, Com -4, Str +4, Sta +4, Dex -1, Qik -2
Size: +2
Confidence Score: 1(3)
Virtues and Flaws: Ferocity (consumed by lust), Long-Winded; Noncombatant
Qualities: Defensive Fighter, Domesticated, Hardy
Personality Traits: Lustful +3, Meek +2
Reputations: Brutish (local) 2
Combat:
     Hooves: Init +0, Attack +5, Defense +4, Damage +5.
Soak: +4
Fatigue Levels: OK, 0/0, -1/-1, -3, -5, Unconscious
Wound Penalties: -1 (1-7), -3 (8-14), -5 (16-21), Incapacitated (22-28), Dead (29+)
Abilities: Athletics (climb) 3, Awareness 3 (predators), Brawl (dodge) 4
Appearance: These statistics describe a typical domesticated ass or donkey.

Rare Bjornaer magi born in the Levant have been noted with a donkey Heartbeast of melancholic humor with a choleric aspect, but such individuals always take the wild versions of these animals, the onager, known as the koulan in the Mythic Middle East (see below), as noted in Houses of Hermes: Mystery Cults, “The Heartbeast”, pages 18-24.

Koulan (Onager or Wild Ass): lose the Domesticated Quality and Noncombatant Flaw. Add the Herd Animal Quality. Change the Personality traits to: Jealous +4 and Wild +3. Add the Envious (Minor) Flaw. Add Survival (desert) 5. The koulan’s hooves have the following combat statistics: Init +0, Attack +5, Defense +4, Damage +5.

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