Official statistics for several sea and water creatures are given in various supplements:
- Large Fish (Legends of Hermes, page 105)
- Seal (Realms of Power: Faerie, page 92)
- Large Shark (Legends of Hermes, page 105)
The following additional sea creatures may be useful for Sagas set in coastal areas, upon the surface of the sea or even predominantly underwater.
Characteristics: Cun +1, Per 0, Pre -6/+3, Com -5, Str -8, Sta +4, Dex +3, Qik +2
Virtues and Flaws: Improved Characteristics, Lesser Immunity to blunt weapons; Reclusive
Qualities: Aquatic, Crafty x2, Extra Natural Weapons (beak), Keen Eyesight, Grapple, Loathsome Appearance, Multiple Arms*, Slippery, Venomous.
* See below for details of the Multiple Arms Quality
Personality Traits: Patient +3, Lustful +3, Greedy +2
Beak: Init *0, Attack +8, Defense +7, Damage -7
Grapple:* Init +2, Attack +9, Defense +8, Damage na
Tentacle (as Fist):* Init +2, Attack +5, Defense +4, Damage -8
* includes bonus from Multiple Arms below.
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities: Athletics 4 (climbing), Awareness 3 (predators), Brawl 2 (grapple), Survival 3 (ocean), Swim 5 (ocean).
Ink Cloud: 0 points, Init +2: the octopus expels a cloud of black ink, spreading and thinning naturally, but thick enough to block sight in a radius of about five paces around the animal. In calm water, the cloud disperses within 2 minutes, equivalent to Duration: Diameter but disperses faster in rougher conditions. This defensive attack can only be used underwater and can only be used once per encounter.
Multiple Arms: 0 points, constant: the octopus gains +3 to attempts to climb, grappling, and certain other Strength or Dexterity-related tasks where multiple arms would be a bonus.
Venomous Beak: 0 points, constant: when an octopus bites an opponent, compare its Attack Advantage to the victim’s armor Protection (not his Soak). If the animal’s advantage is higher, the victim suffers the effects equivalent to a weak poison (Stamina roll against Ease Factor 6, Light Wound), regardless of whether the bite inflicts an actual wound. A normal sized octopus’ beak is hindered by high leather boots or other simple measures just like the bite of an adder or asp.
Appearance: a bulbous sack of flesh with huge eyes, with a beaked mouth fringed by eight suctioned tentacles.
Some brightly coloured species of octopus have very virulent, even fatal poisons that can be delivered by their beaks, despite their small size (see ArM5, page 180). Many varieties of smaller octopus also possess the Camouflage and Timid Qualities.
Giant Octopus: increase Size increased to 0 to +3 and adjust Str and Qik accordingly.
Squid: add Aggressive, Extra Natural Weapons (Tough Hide and Pursuit Predator. Squid have an extra pair of longer tentacles tipped with barbed hooks that have the following statistics: Init +0 Atk: +5 De: +3 Dam: +4. Some species of giant squid may reach up to Size +6 or greater, large enough to battle large sperm whales beneath the waves.