I actually designed this character as far back in 2006 it seems, partly in response to a thread on the Atlas Forums about Infernal summoners, long before we all collaborated on the initial draft of The Cradle and the Crescent and Erik developed the current sophisticated incarnation of the ArM5 sahir rules. Some of my ideas on “Levantine Sahir” (sahir built using the ArM5 Summoner rules and Mysteries rather than Erik’s Solomonic magic) stem from this piece.
The text is still currently hosted over at Niall Christie’s former website, Sanctum Hermeticum Revisited, but I thought I’d reproduce it here now as it links in well with the Silk Road section.
Characteristics: Int +3, Per -1, Str 0, Sta +1, Pre +2, Com +4, Dex +2, Qik +2
Age: 36 (27)
Warping Score: 1 (9)
Confidence Score: 2 (3)
Virtues and Flaws: Summoner, Emir; Binding, Commanding, Summoning, Wealthy; Arcane Lore, Educated (Islamic), Great Communication (Commanding Voice), Improved Characteristics x2, Second Sight, Self-Confident, Strong-Willed; Magical Air, Outsider (Major, Muslim); Corrupted Ability/Art (Commanding), Demonic Familiar, Depraved (Gained through Warping), Heir, Manufactured Ignorance (Goetic Powers are Not Infernal), Proud (Minor)
Personality Traits: Arrogant +3, Haughty +3, Practical +3; Untameable +5 (gained from binding to the Buran of Yenghissar)
Reputations: Tamer of the Buran 2 (Yenghissar), Powerful Sorcerer 3 (Kashgar), Deluded Pawn 2 (Infernal)
Longsword (unaided) Init +4 Atk +10 Dfn +10 Dam +6
Longsword (aided)* Init +6 Atk +14 Dfn +14 Dam +6
* reflects statistics when aided by Ishmalim the Green Jinn
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Animal Handling 2 (Raptors), Arabic 5 (Jinn), Artes Liberales 3 (Arabic), Bargain 2 (Jinn), Concentration 4 (Summoning), Elemental Control 4 (See Below), Folk Ken 2 (Nobles), Greek 3 (Demons), Hunt 2 (Falconry), Infernal Lore 2 (Demons), Kashgar Lore 2 (Magicians), Faerie Lore 4 (Jinn), Leadership 2 (Intimidation), Magic Lore 5 (Elementals), Penetration 4 (Commanding), Persian 3 (Spirits), Philosophiae 2 (Moral Philosophy), Profession: Falconer 1 (Grooming), Ride 2 (Camels), Silk Road Lore 2 (Jinn), Second Sight 2 (Jinn), Single Weapon 3 (Long Sword), Survival 2 (Deserts), Theology: Islam 1 (Heresy), True Name of the Buran of Yenghissar (Spirit, Magic Might 20)*, True Name of Ishmalim the Green (Demon, Infernal Might 15)
Power (from Binding):
*Elemental Control, Variable Points, Init +1. Auram: any Auram spell up to Level 20 (see RoP: I, page 42). During the years spent with the buran bound within his body, Salih has learned to invoke its powers over elemental air as if they were his own, without needing to Command the spirit, expending its Might points as necessary.
Goetic Arts: Binding 9, Commanding 10, Summoning 8 (all Infernally aligned)
Equipment: Al-Sayf al-Kamil (Arabic: “the Perfect Sword”, a longsword with Ishmalim the Green bound within), signet ring of Leonidas (worn), drinking horn, falconry gauntlet and kit. In addition, Salih carries a short bow and case of twenty arrows on his mount, a black-furred Bactrian war-camel.
Encumbrance: 1 (1)
Appearance: Salih is a tall Persian man, usually dressed in blue-green finery with an ornate ancestral longsword hung at his side.
Born into a noble family in ma wara’a al-nahr (Arabic: “the land beyond the river”), Transoxiana, far from the influence of the Order of Hermes, Salih grew up a privileged younger son of a minor emir in Samarkand, near the frontierlands of Khwarazm. With little prospect of inheriting his father’s estates, but time and books at his disposal, he devoted his younger years to occult learning under the direction of his father’s vizier, an elderly Arabian spirit master called Abu’l-Kabra (“the Elder”), who specialised in commanding and binding spirits to aid his patron’s political manoeuvrings.
Note: Salih firmly believes that his powers are not Infernal in nature, lacking any ability to truly discern Infernal tainting in any of his powers. Even if presented with evidence to the contrary, such as his increased strength in auras of Infernal power, he maintains this delusion, convinced that his power allows him to deal with forces other spirit masters are too weak to command.
Although able to summon spirits that he has an Arcane Connection to or scour for unknown spirits, Salih prefers to rely on the powers of a small selection of spirits that he keeps close at hand to accomplish his goals. He much prefers to coerce his spirits, having learnt well from the example of Leonidas that bargains can have an unexpected price. Although arrogant, he is practical and often spends significant time searching for an appropriate spirit to add to his followers, rather than risking his ego by summoning a spirit or demon that is too powerful for him to control.
- The Spirit of the Drinking Horn
- Sharif, a Famulus
- Leonidas the Necromancer, a Magic Ghost
- Ishmalim al-Khidr (“the Green”), an Infernal jinn
- The Buran of Yenghissar, a Storm Spirit of the Taklamakan Desert
I created Salih’s spirits to cover a range of Might scores (Might 5-20) to provide a range of entities as an example for other summoners and give some idea of the capabilities or suite of powers that a “summoner build” could provide. Unlike many non-Hermetic wizards, Salih has Magic Resistance and a limited suite of spontaneous style Auram powers, potentially making him a worthy combat opponent of lower power Hermetic magi, but this is only through use of the Infernal Art of Binding.