Category Archives: Innsmouth

Fennmar: Innsmouth Hinterland

So this is the concept drafting for the “Innsmouth Hinterland” in the Fennmar area on my whiteboard, consisting of a web article “Where is H.P. Lovecraft’s Innsmouth” used to generate the Chaosium Escape from Innsmouth supplement “Lovecraft Country” map below, an annotated map of Innsmouth from DeviantArt and sketchings on a blow up section of the Immoren map from the IKRPG Corebook.

innsmouth-in-immoren-working-map

lovecraft-country-to-immoren
“Lovecraft Country” (annotated)

Having a look at the various maps, Fennmar seems a logical place to situate Innsmouth and it’s “Lovecraft Country” surrounds (see IKRPG2, page 69 for the following excerpt from the Duchy of Southpoint section): “The Fenn Marsh, one of the largest natural wetlands in Cygnar, surrounds this area, and it is a major barrier to land traffic to the port city of Mercir. All attempts to connect Mercir by road or rail have met with mixed and impermanent results, although local nobles insist ingenuity can overcome these travails. Amid this marsh live a large number of gatormen as well as several prominent trollkin kriels. At present, most who need to travel past this desolate region prefer to do so by ship or to cross the northern interior by road through Highgate.

The area is well within Cygnar, but away from the front lines and the ongoing war and it’s steamjacks and other industrial elements – a perfect backwater to place Mythos elements. The industrial port city of Mercir provides a clear correlate with Arkham or perhaps even elements of Boston, with Clocker’s Cove to the north standing in for Newburyport and the Great Cygnaran Observatory reached by steamboat from the south making a serviceable meta-game substitute for Miskatonic University and a potential repository of greater Mythos related lore and adventure hooks in the form of missions from scholars…

Fennmar – Immoren’s Lovecraft Country?

fennmar-insert-map-ik-innsmouth-country
Fennmar: Immoren’s Lovecraft Country?

So I’ve been thinking a lot about inserting Mythos elements in other settings lately and the IKRPG setting of Immoren seems an appropriate candidate – in fact, there’s a section of southern Cygnar, Fennmar Province (detailed in Kingdoms and Gods, pages 71-72) , that has many of the elements of so-called “Lovecraft Country”, including a reasonable fit for the probable location of the legendary town of Innsmouth. The location is marked with a star at the edge of the swamp nestled off the seldom used main road from Clocker’s Cove to Mercir at the edge of the Trollkin and Gatorman controlled swampy peninsular that juts to the east into the expanse of the Gulf of Cygnar.

A Matter of Correlation

There’s a number of reasonable correlates that make this a suitable option both from a thematic and meta-game perspective. By example, the following map is from Chaosium’s Escape from Innsmouth supplement details so-called “Lovecraft Country” based on the are of Cape Ann, Massachusetts:

lovecraftcountry

Rough geographical correlation with the shape of the area helps, with Cape Ann being represented by the swampy peninsular jutting east, although the scale is much smaller on the Immoren map, with Innsmouth-in-Fennmar located about 50 miles south of Clocker’s Cove rather than 8 miles south of the equivalent town, Newburyport in Massachusetts. Equating the large southern city of Mercir with it’s stronghold of the Fraternal Order of Wizardry as the area’s substitute for Boston is easy enough.

The distance makes it just over a day’s travel by carriage or wagon to this version of Innsmouth, suggesting that most travellers must stop overnight at the village of Rowley rather than using it as a staging point before continuing through the marsh towards Mercir or on their way to the unnamed riverboat station that is used to access the Great Cygnaran Observatory to the southwest, itself a useful substitute for Arkham’s Miskatonic University in terms of story hooks involving scholars.  Innsmouth-in-Fennmar then becomes a half forgotten town off the main road, accessible only by those willing to travel into the night and stay an evening in the swamp girded estuary settlement…