DeVries – Character Summary

Jack “Jarkman” DeVries

Male Skilled Human (Cygnaran); Cygnaran Soldier / Trencher
Morrowan Hero xx XP
165 lbs 5’ 10”

PHY 5 Spd 6** Str 4 AGL 4* Prw 4 Poi 5 INT 3 Arc Per 4

Willpower  8 (PHY + INT)
Defence 13 (Spd + AGL + Per + Racial + Equipment)
Armor 11 (PHY + Shield + Armor + Others)
Initiative 14 (Spd + Prw + Per + Equipment + Additional)
Command Range 3 (INT + Command Skill + Ability)

Combat

Axe-bayonet           MAT 4 POW 3 – as Great Weapon, +2 attack charging)
Blunderbuss
           RNG 48 feet / 8″ RAT 6 (2hand) or 5 (1hand) POW 12
Grenade                  RNG 48 feet / 8″ RAT 7 POW effect varies AOE 3
Throwing Axe        RNG 36 feet / 6″ RAT 7 POW 3; also use in melee MAT 4

Combat style: prefers mid to short-range engagements, using Find Cover and leading with a few grenades. He complements this with discharges from his blunderbuss activated by Sentry and taking advantage of Fast Reload, while making use of Battlefield Coordination to avoid harming his allies. If pressed into melee or out of ammunition, he employs his axe-bayonet, leaving his throwing axe to finish a fleeing opponent.

Skills

Great Weapon (Prw) 4 + 1 = 5
Rifle (Poi) 5 + 2 = 7
Thrown (Poi) 5 + 2 = 7

Command (Social) 1
Detection (Per) 4 + 2 = 6
Driving (AGL) 4 + 1 = 5
Medicine (INT) 3 +1 = 4
Survival (Per) 4 +1 = 5

Benefits & Abilities

Archetype: Intellectual (+1 on attack and damage rolls within command range)
Battlefield Coordination (allies have no penalty for firing or casting spells into melee)
Bayonet Charge (page 158 IKRPG2)
Exceptional Potential (+1 AGL added above*)
Fast Reload (gains one extra quick action each turn to reload a ranged weapon).
Find Cover (page 162 IKRPG2)
Sentry (page 167 IKRPG2)

Connections: Cygnaran Military
Languages: Cygnaran, Molgur-Trul

Equipment

Money: 63gc

Ammo bandolier (can draw and reload a round as part of the same quick action).
Ammunition, 10 heavy rounds
Ammunition material, 10 rounds
Axe, throwing (add the thrower’s STR to the POW of the damage roll).
Bayonet (axe-style, +2 to his charge attack rolls)
Blunderbuss
Coat, great (+1 ARM against cold damage)
Custom battle armor (+6 ARM, -1 DEF)
Gas mask (see page 274 IKRPG2)
2 Grenades, concussion
2 Grenades, explosive
4 Grenades, smoke
Grenadier’s bandolier (can draw grenades without spending a quick action).
Goggles
Gunsmith’s kit (see page 381 IKRPG2)

**Mechanikal prosthetic, leg (left leg, -1 Spd when powered, -2 when unpowered)

Design Notes

  • Need backstory behind mechanikal prosthetic leg
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