Originally the Dracof Beucaire concept was much more extensive than the material presented in the various paragraphs, Character Guide and Story Seed inserts in Faith and Flame, pages 116-119.
In fact, at one stage when Antagonists came out I thought of expanding the material into a whole chapter for that book but lacked the time to fully develop Aucassin mechanically to my satisfaction or explore the apotheosis mechanics of the Mystery path and the representation of the Elder Drac living in a Vestige in the Magic Realm.
I’ve just now completed the first half of the Mythic Corsica gazetteer articles.
Originally one large article, I’ve decided to split it into a few sections (the Mazzeri article being one of the sections), both so I can post some material now and then finish off the second main section but also because I’ll probably add smaller articles over time under the Mythic Corsica page as a sub-folder of the larger Mythic Genoa project.
I’ve loaded up another gazetteer page for the Mythic Genoa section, this time detailing the basic city features and the stout medieval walls built by Frederick Barbarossa.
Eventually I plan to commission (from Sean Macdonald over at Fantasy Cartography) a detailed map of medieval Genoa based on the various anachronistic maps I’ve found on the web and some sketches I’ve made based on my research, as I really like the maps of Sark and Rome he did for Tales of Power.
Of course, I need to flesh out more detail about the actual commune first… there’s still the Lanterna (lighthouse), the leper colony at Capo Fari and some of the notable noble residences to work on but I’m hoping to fill in the spaces soon.
As follow up to this previous post, I’ve drafted a page detailing expanded rules and story ideas for the mazzeri, the endemic Nightwalker tradition of Corsica.
The page includes a more detailed template of the Corsican hedge tradition as well as some suggested Mystery Virtues for exceptional mazzeru based on the legendary powers of this group.
I’ve almost completed the Mythic Corsica gazetteer article (now about 2000 words or so), which includes many of the concepts and ideas I outlined in my first post. Both articles will appear ultimately in the Mythic Genoa project section of this site.
Currently there is no canonical ArM5 treatment of the Roman Tribunal, which suits me fine as it not only allows me to develop my Mythic Genoa material without needing to account for more than occasional scattered references but leaves me really with only the old, often vilified and demon-plagued White Wolf version – ArM3Tribunal of Hermes: Rome.
This is not the place for a dissection of that supplement’s flaws and merits, but I’d like to comment on one theme from the work that seems to have carried through into the current line:
Now that the house is more sorted following the sale, I’ve begun to dig out some of my research material that’s been unceremoniously shoved into the wardrobes. By example, I’ve dug out this gem of a little book, which has the following blurb:
“…The dream-hunters, or mazzeri, are unknown outside Corsica and probably date from pre-historic times. At night they go hunting or dream they do so – and kill an animal, in whom they recognise a human face. The next day they announce the death, which always takes place within a year. Where the mazzeri are harbingers of death, the signadori are guardians of life – they practise folk medicine, but more importantly,they secure release from the curse of the Evil Eye…”
When I first picked this up it looked just like a resource I could mine for a large amount of interesting material about the local variant of Nightwalkers (mazzeru or in the south, culpadori) and their benign counterparts, the signadori in particular. This was to be expected, but turns out to be a somewhat limited assumption.
Since refocusing this blog somewhat, I’ve been trying to build in time to upload a significant amount of material once a week, typically a page worth of gazetteer material accompanied by a post elaborating on the inspiration or providing design notes.
Apologies, but I’m a bit behind as the material I’ve been working on is a specific region of northern Sardinia.