Inspiration strikes in the strangest ways.
As I’m in between official writing projects at the moment, I’ve decided to try a few different exercises to work on the technical aspects of ArM5 writing (aka “grogging” would be the appropriate word perhaps here) that I feel I need to develop more. This basically means practice.
The skill I think needs the most work is stat blocks – when it comes to a choice of “crunch” (mechanics), I’ll take “fluff” any day… partly because I think there are enough mechanics and sub systems already but mainly to avoid stat blocks.
So to make this more fun, I’ve decided to undertake a more whimsical project – I’m intending to interpret two of popular culture’s more recent misfits, Rocket and Groot, in ArM5 terms, but not just as a straight conversion, I want to represent this oddball pair in the Mythic Europe paradigm as characters that could be used in a default Saga.
I’ve started with Groot, mainly because I’ve been interested in the concept of Loamwalkers and their relationship to the Redcaps of The Broken Branches but also because I believe I can use the Elementals from Realms of Power: Magic as a starting point and then deconstruct and carve out a “Herbam Quasi-Elemental” from it, literally whittling out the Character Guide / Description from the rough block. He’s basically a lumbering giant made of bark and wood, with powers relating to changing parts of his form through growth and twisting, so I think I can replicate those elements readily enough with existing Powers and creative use of the Hibernian warrior feats or clesrada introduced in The Contested Isle (see pages 102-104) while still remaining within the ArM5 paradigm.
My initial design notes for Groot, sketched onto a promotional graphic can be found in the annotated image above, and the completed block will be uploaded shortly.
As to Rocket, a major stumbling block is that raccoons are not native to Mythic Europe (although have been introduced in later years apparently) and the morphologically similar raccoon dog is only found in the Far East… so unless I invoke a Criamon Greco-Buddhist mystic travelling back from a pilgrimage along the Silk Road with an exotic familiar I’m seemingly out of luck.
Fortunately Timothy has given me a great suggestion for the anthropomorphic weapons master that makes great sense and links the pair into Ars canon and history nicely…